Iceheart reveals her mission here is not to bring about ruin to Ishgard but to break an ancient cycle of hatred and bring about peace between Ishgard and the Dravarians. Lady Iceheart communes with the Warrior of Light and Midgardsormer, the dragon who has secretly accompanied the Warrior of Light since they battle with the great dragon. While working towards the rebuilding effort, the Warrior of Light and Artoirel run across a group of Heretics – primal worshippers hunted by the Holy See of Ishgard – including Lady Iceheart, the once vessel for the primal Shiva. Artoirel is tasked with the rebuilding of Falcon’s Nest, a fortress on the outskirts of the Coerthas Western Highlands that has been reduced to ruin after the Calamity turned the once vibrant Highlands into a frozen waste. As such, he is leery of outsiders and refugees entering the city and his treatment of even someone as renown as the Warrior of Light shows it. Unfortunately, Emmanellian is kidnapped by the Vanu Vanu, a tribe of bird beast people, and relies on the Warrior to rescue him and narrowly escape the Vanu Vanu’s patron primal: Bismarck the sky whale.Īrtoirel, on the other hand, is steadfast in his duties and loyalties to Ishgard. Emmanellian means to have the Warrior of Light do the work and for him to take the credit, but the Rose Knights and the others serving at Camp Cloudtop are quick to see through this and ask that the Warrior of Light just try to keep the youngest Fortemps out of trouble. Emmanellian is a lazy good for nothing who plans to schmooze with other noble houses and utilize the Warrior of Light to earn some glory and step out of his older brother’s shadow by ‘assisting’ the Rose Knights in the Sea of Clouds. To repay House Fortemps aid in offering shelter during these turbulent times, the Warrior of Light offers their assistance to Edmont’s two other sons: Artoirel and Emmanellian. Their only chance of survival at this time is to head northward and enter Ishgard under the protection of House Fortemps, one of Ishgard’s noble houses, with the help of long time friend of the Warrior of Light, Haurchefant, who is the illegitimate son of the Fortemps patriarch, Lord Edmont de Fortemps. JUMP TO PATCH: 3.0 | 3.1 | 3.2 | 3.3 | 3.4 | 3.5įollowing the death of the Sultana of Ul’dah and the collapse of the Scions of the Seventh Dawn, the remaining members – Tataru, Alphinaud, and the Warrior of Light – are left without a home and without allies. IT CONTAINS SPOILERS, it does not have any sort of personal insight, and is mainly meant as a tool for those who have skipped, forgotten, or want a refresher on the major plot points of the Heavensward narrative. If they get close to being knocked out they will fly away, don't worry they will come back unless they are distracted by another creature.The following is a crash course for the plot of Final Fantasy XIV: Heavensward. They can hit hard without proper gear so be sure to wear a good set of armor while attempting to tame the creatures. Using an Orb of Entanglement can increase your chances of hitting the Nidhog and lowers your chances of being killed. Knocking out a Nidhog can prove difficult, they are easily distracted as they will attack almost anything, this can make it difficult to hit the Nidhog with stone hook arrows or iron hook arrows. Nidhogs have two sets of wings, giving them unparalleled control and speed in the air.Īn elite variant of the nidhog can be found in the wild and has a chance to transform into a Windrider.Ī large flying creature resembling a wyvern, the Nidhog is a territorial predator with a powerful jaw. Their peculiar obsession with metallic objects has earned them reverence among Archos's Dwarven population, as the Dwarves originally discovered their home in the mountains by following the Nidhog's natural metal ore-tracking abilities. Making their home in the grasslands and forests, Nidhogs dominate Archos's Skies.